While I talked about OnLive yesterday, it has certainly been the talk of GDC so far this year, and as such, I feel compelled to provide an update as more information has been coming in about the already-hugely-hyped service taking gaming into the cloud – oh, buzz words, how wonderful you are. While I stated I was skeptical of the service, and I still am, Sam “QforQ” Houston has been Twittering about the GDC expo floor, including his experiences with OnLive. He tweeted a few images of Crysis being played over the service, along with the dongle connected to the display, which shows that it is actually being played through the device. According to him, the game did seem a little pixelated, but played with seemingly no lag at all.
It sounds like this whole OnLive thing might actually be real. Of course, they also might have a heck of an awesome connection there and a server in much closer proximity than we will see when it launches.
Update: A video of the OnLive presentation is up here.
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Is it just me, or does this OnLive thing remind you of the SEGA Channel from back in the day?