It occurred to me that, while I posted the results over at Baygull Studios, I never actually did over here. So, I’m actually going to go ahead and post that up here as well:
I had the pleasure of being one of the judges of the Houghton Game Jam which took place at Michigan Technological University. It certainly was a fun time, where I was able to check out the results that the development teams were able to accomplish after only a 24 hour period of design and development. After that, it was up to myself and the other judges to determine which game was the best. The results as as follows:
First Place: Temporal Insurgence – This was for the interesting scoring mechanism that they had, the progression, and the fact that it was largely a full game.
Second Place: Chronik the Time Keeper – This was for a very focused and easy to play mechanic, as well as the progression. This game could have come in first place if not for a few tweaks, such as a countdown timer for each stage – possible iPhone app here, though.
Third Place: Slipstream – While there was some worry over how this game seemed very similar to a Flash game that one of the judges had played online, it was still an interesting use of time and an interesting mechanic. Sadly it was bogged down by an awful lot of initial confusion as we tried to figure out what was actually going on.
To check out these games, and the other entries, be sure to check out the games page on the Houghton Game Jam Website.
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http://www.achrongame.com/
Another time based game, this time (HA!) an RTS.
The post that I found most intriguing: http://www.achrongame.com/#strategies